Category Archives: Play Station 3

22
Nov

KaKaRoTo Announces Jailbreak for 3.73

A lot has been happening on the PS3 side of things this week, homebrew being released, new updates pushed by awesome devs, but one in particular stands out with all these releases. A few hours ago the famous dev that brought to you the first Custom Firmware and the PL3 and PSFreedom. KaKaRoTo, is now back with a new announcement via his twitter, says that he has jailbroken firmware 3.73. Very good news indeed for those of you who are stuck at 3.73. However like his first CFW release this will not allow for backups or any backup managers to run as this would require LV2 peek/poke to run properly. However, he does state that homebrew will work just fine on his upcoming jailbreak. And more good news to follow up with this. He will be releasing this, once he has perfected it.

 

Jailbreak 3.73 Playstation 3

*Update*

It seems that a lot of misunderstanding has been going on about the jailbreak announcement made by KaKaRoTo, with that being said he has updated his blog with what seems to be information about his jailbreak and explanation as to what is to be expected by it. Here it is straight from his blog.

Hi all,

I’ve been flooded with questions on twitter and I’ve read many posts on news sites and I’ve seen some stuff being said on IRC and I thought I needed to clarify a few things…

First of all, I didn’t expect to see my tweet front paged on all ps3 hacking news sites.. although I should have expected it.. but anyways, the “jailbreak” is not ready to be used, at all. I only tweeted that because I was excited having it working and I wanted to share my excitement with everyone. But this is a bit equivalent to the day I released that create_cfw.sh script that created the very first CFW/MFW but it still took a couple of months before a real, easy, multiplatform and fully fledged solution was released : PS3MFW.

We are currently at the same state, I have the proof of concept, it works, but a solution that anyone can use where they just click a button and their PS3 gets jailbroken is still far from ready.

I’ve seen people say (and even write it in their front page news) that I’ll release it in two weeks after I come back from vacation. That is not true and I never said that. What I said was that for the next 2 weeks, the project is on hold until I get back.. but when I get back, then I will continue working on it, and it will then take some more time before it’s ready and released.

Some asked if it’s based on what gitbrew was doing/suggesting or if I used someone else’s exploit or work. No, this solution is my own idea and 100% my own implementation. However, the actual solution for the full jailbreak involves some components on which I will not work, and I expect/hope that someone else will provide the solution for that.

Some speculated it might be what I spoke about back in March which I later said I wasn’t pursuing by lack of motivation.. and yes, you are right. The same hack I had in March is still valid today, I told a few people about it (rms, Mathieulh, an0nym0us, and a couple more), but no one was interested in pursuing it further and actually exploiting that flaw (mainly because it requires a huge amount of work to get a proof of concept working). 10 days ago (I started on the 11th), I got bored and decided to start poking at it again, and yesterday (a lot faster than I thought it would take), I got my first pkg installed on 3.73 firmware.

On twitter, I said “do not update if you are on 3.55″, I said that in response to someone who said he would update. Because of that, people speculated that you need to be on 3.55 first, and then install something before doing the upgrade. No, that’s not it, that would be useless. The purpose of my solution is to jailbreak a ps3 that is already on 3.73 firmware and which had never been jailbroken before. I told people not to update because, first of all, it’s not yet ready, and second of all, the 3.55 firmware gives you a lot more possibilities than what can be achieved on 3.73.

So what is this jailbreak? I won’t say because I don’t want Sony to block it in a firmware update (and yes, they potentially could) before it’s even released (and yes, I will release it when it’s ready). But I will explain this to you : in order to run your homebrew apps, you need two things. First, to be able to install them on the ps3, and second to be able to run it once installed. I did only one of these two things.

Some may say it’s not a real jailbreak, but the way I see it, there are three ‘jails’ on the ps3, I broke the first one which prevents you from installing anything, so now you can install your .pkg, great, but it won’t run, that’s the second jail. The third jail is being able to modify the firmware (peek&poke).

The second jail (running apps) is something that can be done, but it’s not my area of expertise (npdrm algo), so I will not be working on that. I am waiting for someone else to achieve it (some have succeeded but do not wish to release it, at least not for now) then I will release.

The third jail (modifying the firmware) is not possible with my method, this means that you will not have a “CFW”, you will run your homebrew applications and games on an official firmware. This also means that without peek&poke support, none of the backup managers will work. So, again, my solution is piracy-free, and as always, I do not plan on working on a way to enable piracy (or even legal backups).

Overall, the purpose will be to allow people who are on 3.73 firmware to enjoy the homebrew games that were released, to play a bit with Eskiss, and to use Showtime for playing their movies. This should be more than enough for everyone.

Finally, I will conclude by replying to another question I received : Do you accept donations? The answer is yes. I do accept donations but I do not seek them out. I will include a donate button to the bottom of this post, so if anyone wishes to donate, they can do so, however, I want to make it clear that whether or not you donate does not and will not affect in any way, the release, or the progress of the work I’m doing. If you donate, you would do it as a sign of appreciation of my efforts, and not in exchange of any favors or anything crazy like that.

That’s about it I think… If you have any more questions, please refrain from asking them, I get enough as it is already.. I also said everything I needed to say and I don’t want to give any more information than that (for now).

KaKaRoTo

Side note:
This is only for those that are on 3.73, those that aren’t please remain on 3.55

Source: PSX-Scene




22
Mar

Making Kinect Work With PS3 By Shantanu Goel

This post describes Shantanu’s first attempt at making Kinect work with a PS3. Microsoft’s new XBOX 360 accessory, kinect has made a powerful entry into the market, becoming the fastest selling gadget of all time. Looks like their “You are the controller” tagline is working. Of course, Sony’s “similar” accessory Move is selling well too but is far behind kinect adoption probably because nothing beats the lure of making something work with just “The Force”.

Now, of course, kinect doesn’t work with PS3 obviously but then if we can’t break the rules, we can at least bend them a little towards our way. I’ve created a mashup that allows you to use kinect as an input controller for the PS3.

Please note that this is pre-alpha quality software currently. Shantanu hasn’t updated to a lot of recent code for the below libraries and also hasn’t done most of the performance/feature improvements yet. The axis performance specially needs lot of tweaking and it works well only while sitting. Putting this out purely as a proof of concept. For the things that Shantanu plan’s to add soon, please see the Todo section below. Follow @shantanugoel for latest updates.

The program makes use of several other programs in order to provide this functionality. To compile/use it, you also need the following programs:

  1. OpenNI Libraries
  2. NITE Libraries
  3. PrimeSense Libraries for kinect
  4. DIYPS3Controller

Installation/Compilation/Usage

  1. Make sure that the above 4 things are installed on your machine and working fine.
  2. Download the source of this project to the NITE Samples directory. You can even place it anywhere else but you would need to tweak the makefile to account for the changed paths.
  3. Make any changes to the source that you need.
  4. Change the included ps3 controller config xml file and place it in one of the locations where diyps3controller can find it.
  5. Run make -f kinect-ps3.mak
  6. The executable will be available in Samples/Bin directory of NITE.
  7. Run kinect-ps3 (without any arguments)
  8. Run emuclient (from ps3 controller software) and choose the new xml config file
  9. “Become the controller”

Default Config:

Menu Profile – This is the default profile that kinect-ps3 starts with and allows to operate the PS3 menus. Moving hand in any direction will move the ps3 menus as if you were using the DPAD with those directions keys pressed. If you run out of the kinect’s watched space, then just do a backward push with your hand, bring your hand to center and then again do the backward push and continue scrolling. This is like you lift your finger up and then start dragging from edges of a laptop’s touchpad.For selecting any item, make two successive push movements with your hand without changing any x-y direction.

Game Profile – This profile can be switched to by doing 3 successive backward movements of the hand while in Menu profile. Right now I’ve implemented only directional controls in game profile because I’m still struggling with multiple hands detections and skeletal tracking. A full profile will be activated soon enough. Currently, the your hand’s x/y movements and directly translated to right stick x/y movements (e.g. this is looking in different directions in various FPS games). Moving the hand towards or away from kinect (z-axis) translate to left stick y movements (e.g. this is moving fowards or backwards in most FPS games).

Coming Soon/ToDo

- Full Menu and Game profiles

- Skeletal tracking for better game profiles

- Switching back to menu profiles from game profiles

- Easier way to specify user custom profiles instead of changing code for the same

- Performance improvement for game profiles

Full source code of the project has been released at https://github.com/shantanugoel/Kinect-PS3 under GNU GPL v2.

Source: http://tech.shantanugoel.com/2011/03/20/making-kinect-work-with-ps3.html




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